VCE Physical Education (Year 12) · Unit 3 — Movement Skills · 16m read
Biomechanics — Force, Momentum and Impulse
Biomechanics explains why technique works. Newton's laws, momentum and impulse tell you how to hit harder, land softer and change direction faster.
Learning objective: Apply Newton's laws, momentum and impulse to improve movement.
By the end of this lesson you can:
- I can apply Newton's three laws to sport.
- I can calculate momentum and impulse.
- I can explain how to increase or reduce impulse.
Momentum is a bowling ball. A heavy, fast bowling ball knocks over more pins than a light, slow one. Momentum (mass × velocity) explains why heavier, faster players are harder to stop.
Biomechanics — Force, Momentum and Impulse
NEWTON S LAWS:
• FIRST (inertia) — a body stays at rest or constant velocity unless a force acts.
• SECOND (acceleration) — F = m × a.
• THIRD (action–reaction) — every action has an equal and opposite reaction.
MOMENTUM:
• Momentum = mass × velocity (kg m/s).
• Conservation of momentum in collisions; summation of momentum through the body.
IMPULSE:
• Impulse = force × time = change in momentum.
• To INCREASE momentum (throwing, hitting): apply force over a longer time (follow-through, longer backswing).
• To REDUCE impact force (landing, catching): increase the time of impact (bend knees, "give" with the hands).
| Concept | Formula | Application |
|---|---|---|
| Momentum | p = m × v | Tackling, collisions |
| Impulse | I = F × t = Δp | Follow-through, landing |
| Newton's 1st | Inertia | Body stays at rest until force applied |
| Newton's 2nd | F = m × a | More force → more acceleration |
| Newton's 3rd | Action–reaction | Pushing off blocks |
| Conservation of momentum | Total before = total after | Summation of momentum in throws |
Key ideas at a glance
- Show formulas and units: kg·m/s, N·s.
- Increase time to absorb force: Bend knees on landing.
- Increase time to generate impulse: Long follow-through.
- Link to Newton's laws: Name the law.
Key formulas
- Momentum:
p = mv - Impulse:
I = F \times t = \Delta p - Newton's second law:
F = ma
Worked example (Medium)
A 90 kg rugby player runs at 7 m/s. Calculate momentum.
- Formula. p = mv
- Calculate. 90 × 7 = 630 kg m/s
Answer: 630 kg m/s
Worked example (Medium)
A 90 kg rugby player runs at 7 m/s. Calculate momentum.
- Formula. p = m × v.
- Substitute. 90 × 7.
- Answer. 630 kg·m/s.
Answer: 630 kg·m/s.
Worked example (Hard)
Explain using impulse why a goalkeeper "gives" with the ball.
- Concept. Impulse = F × t.
- Action. Moving hands back increases time of contact.
- Effect. For the same change in momentum, force is reduced.
Answer: Increasing contact time reduces force on the hands.
Common mistakes
- Saying bending the knees reduces impulse Impulse is the same; force is reduced because time increases. Fix: Explain the force–time relationship.
- Forgetting units Momentum is kg m/s. Fix: Always include units.
- Forgetting momentum has direction It's a vector. Fix: Include direction when relevant.
Impulse–time graphs
On a force–time graph, impulse is the area under the curve.
A sprinter at the blocks wants a large area quickly (high force over enough time). A landing gymnast wants a long, low curve (force spread over more time) to reduce injury risk.
Practice questions
Bending the knees when landing reduces force by:
- Reducing mass
- Increasing the time of impact
- Reducing impulse
- Increasing velocity
(1 marks)
A 0.45 kg ball leaves the foot at 20 m/s from rest. Find its momentum and the impulse applied.
(2 marks)
Momentum equals:
- F × t
- m × v
- m × a
- v ÷ t
(1 marks)
Bending knees on landing reduces force by:
- Reducing mass
- Increasing time of impact
- Increasing velocity
- Newton's 1st law
(1 marks)
Calculate impulse if a force of 600 N acts for 0.2 s.
(2 marks)
Summary
- Newton's three laws explain motion.
- Momentum p = mv.
- Impulse = F × t; manipulate time to change force.
- p = mv; I = Ft; increase time to reduce or generate force.