Year 8 Media Arts · Making Media — Produce and Present · 9m read
Animation — Stop Motion and Beyond
Animation brings anything to life — clay, Lego, drawings. Stop motion is a creative, accessible way to start.
Learning objective: Create a short animation using stop motion techniques.
By the end of this lesson you can:
- I can explain frame rate.
- I can plan and shoot stop motion.
- I can apply animation principles.
Animation is a flipbook. Draw a stick figure slightly differently on each page of a notebook, flip quickly, and it moves. All animation — from flipbooks to Pixar — tricks the eye with a rapid sequence of still frames.
Bringing objects to life
STOP MOTION:
• Take a photo, move the object slightly, repeat; play back quickly.
• FRAME RATE — frames per second (fps); 12 fps is common for stop motion.
PRINCIPLES OF ANIMATION:
• Squash and stretch, anticipation, timing, ease in/ease out, exaggeration.
TECHNIQUES:
• Claymation, cut-out, pixilation (people as puppets), 2D digital animation.
TIPS:
• Fix the camera; consistent lighting.
| Animation type | How it works | Example |
|---|---|---|
| Stop motion | Photograph objects moved slightly | *Wallace & Gromit* |
| Claymation | Stop motion with clay | *Chicken Run* |
| 2D/hand-drawn | Drawn frames | Studio Ghibli |
| Cut-out | Paper pieces moved | *South Park* (originally) |
| 3D/CGI | Computer models | *Toy Story* |
| Pixilation | Stop motion with people | Music videos |
Key ideas at a glance
- 12+ frames per second: For smooth motion.
- Small moves: Tiny changes between frames.
- Lock the camera: Tripod — no wobble.
- Consistent lighting: Avoid flicker.
Worked example (Medium)
How many photos for a 5-second animation at 12 fps?
- Calculate. 5 × 12 = 60 frames.
Answer: 60 frames.
Worked example (Medium)
How many photos for a 10-second stop-motion at 12 fps?
- Formula. Seconds × fps.
- Calculate. 10 × 12 = 120.
Answer: 120 photos.
Common mistakes
- Moving the camera between shots Causes jumpy footage. Fix: Use a tripod.
- Natural light from a window Flicker as clouds move. Fix: Use lamps, block windows.
The 12 principles of animation
Disney animators Ollie Johnston and Frank Thomas described 12 principles of animation, including:
- Squash and stretch — objects deform to show weight and flexibility.
- Anticipation — a small move before the main action (crouch before a jump).
- Ease in/ease out — movement speeds up and slows down naturally.
These make animation feel alive.
Practice questions
FPS stands for:
- Frames per second
- Files per scene
- Focus per shot
- Film photo size
(1 marks)
What is "anticipation" in animation?
(2 marks)
Stop motion with people is called:
- Claymation
- Pixilation
- CGI
- Rotoscoping
(1 marks)
"Anticipation" in animation means:
- The ending
- A small preparatory move before main action
- Sound effects
- Colour
(1 marks)
Calculate frames needed for 15 seconds at 24 fps.
(2 marks)
Summary
- Stop motion photographs small changes.
- Frame rate matters.
- Use animation principles.
- Frames × fps; use animation principles.